Community Spotlight – Josh Martin
We’re back with another Community Spotlight! This week we’re speaking to Josh Martin, a member of our F1 community that’s landed himself a seat in the 2015 MSA British Formula Ford Racing championships!
How long have you been playing our F1 games for?
I originally picked up the series with F1 2010 and then it was with F1 2013 that I took to the competitive gaming scene.
So you’ve spent a lot of time on F1 2013?
F1 2013 was really the first PC game that I took competitively, after winning the smaller leagues and realising my potential, I put close to 400 hours of hard work and dedication into this. A lot of my previous results and highlights are found on my Youtube channel, and it’s only upon looking back that I can see how much I’ve improved, and that it’s a time-consuming process.
How did the opportunity to compete within Formula Ford come about?
Working alongside Thrustmaster, (my main sponsor in the eSports world), we set about targets of being within the top 500 in the world, then the top 100 and then the top 50… We accelerated past those targets and have set our eyes on a top 10 global ranking, but back to the question!
At one stage I was doing a lot of talking with Formula One teams, but naturally their response was that my abilities weren’t strong enough yet. I set my eyes on contacting lower Formula teams and Gwyn Richardson, (owner of Richardson Racing) contacted me saying that he would be willing to give me a shot with his team for the 2015 season! There was no way I’d pass up that kind of an opportunity!
Did you ever think playing our F1 games would land you a seat in a real race car?
When I first picked up F1 2010, it was really just a casual hobby. Slowly over time though, participating in competitive leagues and learning vast amounts about real Formula One, I realised that there was the potential to find seats not necessarily on the driver line up, but working on the in house simulators back in the factories.
It would be wrong for me to say that Codemasters F1 games did nothing for me, and the reason why it’s such a big deal is because of my unorthodox approach to the racing world. I hope that one day Codemasters will get the recognition they deserve!
What sort of skills do you think will transfer from our games on to the track?
This is a very common question for me, given my background; however my answer often surprises people! I argue that the basic racing 101 you will learn in leagues is identical to that used in Formula Ford and above. I would say the biggest skill that will transfer across will undoubtedly be that of attacking and defensive driving. When you are fighting wheel to wheel with someone of equal or better ability, nothing else matters. Without sounding like a broken record, I seriously encourage people to join racing leagues. This first season in Formula Ford will not only be an opportunity to prove myself, but also to show the impact gaming can have on the track.
Will you continue to practice using our games during the season?
There is no doubt that I will make use of the Codemasters F1 series during my off season, I will have to find the right mix of gaming, racing and studying at university. The F1 series by Codemasters is a heck of a load of fun, and whilst I might not use it to the same extent as before, there will still always be a chance to catch up with friends or emulate the experience of my F1 heroes. I just hope I get a free copy for saying all this. ;)
So, when do you start racing?!
The 2015 MSA British Formula Ford Racing season will start early next year (around March) and pre-season testing takes place in early December/January. It would be great to meet some other gamers who have high ambitions and I’ll be glad to chat with them.
I am also still looking for sponsors/crowd funding, so please feel free to contact me if you want to help!