You’ve been waiting for this news for a long time. For months you’ve populated lots of our post comments with “GRID2!!” Well, the wait is over. We’re delighted to announce that GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform.
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value – it’s all about the race.
From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond beautifully created city streets, licensed circuits and edge-of-control mountain roads…
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – USA, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in gaming.
Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweet spot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet will offer further immersion and connectivity in GRID 2’s new world of motorsport.
To keep up to date with all your GRID 2 information be sure to check back regularly where we’ll be bringing you all access during development, from behind the scenes sneak peeks to Q&As with developers.