Monthly Archives: October 2014

  • Codies Weekly Update 31-10-14

    Another (wet and windy) week comes to an end here at Codies HQ, let’s dive in with all the latest happenings! Happy Halloween We do love Halloween, and it’s easily our fourth most favourite time of year. The Minions always seem exceptionally chipper, perhaps it’s because the pumpkin fields are overflowing with their orangey goodness. […]

  • Happy Halloween!

    We do love Halloween, and it’s easily our fourth most favourite time of year. The Minions always seem exceptionally chipper, perhaps it’s because the pumpkin fields are overflowing with their orangey goodness. Unfortunately it’s not all great; one does remember the awful mess that the Minions made last year, who would have known pumpkin vomit […]

  • The Tasty Tracks of Toybox Turbos

    Our creative direction for the Toybox Turbos level design was to evoke the feeling of a made-up racing track as built by a kid with whatever objects they could find around them. To the boundless imagination of a child, it doesn’t really matter what objects they have – it’s all about what they can be.  […]

  • Codies Weekly Update 24-10-14

    Today is a glorious day here at Codemasters, (well not weather–wise), but today we get to do one of the most awesome things we ever get to do and that’s announce a brand new game! Yes that’s right, today we announced Toybox Turbos – a brand new slice of retro Codies arcade fun! Bursting with […]

  • Announcing Toybox Turbos – Woo!

    Here we go then – it’s time for a slice of retro Codies arcade racing like out of the nineties with our new game Toybox Turbos! Bursting with multiplayer fun to share with your friends and family, Toybox Turbos takes you to kitchen tables, pool halls and science labs in this manic, miniaturised table top […]

  • Awesome Toybox Turbos Screenshots

    Fire up the fun as Codemasters reboots the classic table top racing experience in Toybox Turbos! In this pick up and play arcade racer, take a nostalgic tour of 18 obstacle and short-cut filled circuits inspired by childhood locations, each designed for chaotic and charmingly combative competition. Speed past spilt sticky jam on the kitchen […]

  • Rendering Fields of Grass in GRID Autosport

    One thing we wanted to improve upon with GRID Autosport was our trackside environments, in particular the grass. The old system had served us well but it was time for an improvement so step up Rich Kettlewell, one of our programming wizards who set about the task of doing just that. Below you’ll find a […]

  • Codies Weekly Update 17-10-14

    Today across our Southam HQ we’ve got a good deal of cloud making its appearance known but blue skies are breaking through intermittently.  Precipitation is at 20%, humidity 82% and there’s a rather chilly 14mph wind coming up from the south that’s adding just a small nip into the air. Temperature is a comfortable 19°C […]

  • F1 2014 – Lee Mather Q&A

    This year we’ve spoken quite a lot about the game’s all new accessibility options and how we’ve made it much easier for F1 novices to jump in and experience our game. But we have not forgotten those that are willing to turn off every assist and dial up the difficulty. This blog post is for […]

  • F1 2014 Launch Trailer

    It’s launch week – which means it’s time for our launch trailer! The 2014 Formula One season has been one of the most exciting seasons in years – incredible wheel-to-wheel action, intense rivalries, and a stunning battle for the championship. We really wanted to capture this in our launch trailer and have even included a […]