Posts by Darren Hayward

About Darren Hayward

Senior Games Designer on DiRT. Do your Dailies!

  • DiRT Rally Road Book – 10/12/2015

    Hello, DiRTy people. The Road Book is sneaking up on you a day early this week, since I’m out of the office tomorrow and Paul isn’t back until Monday. Rest assured the rest of the team are still hard at work on the PC patch and the upcoming console release. Say what? So, about that […]

  • DiRT Rally Road Book – 04/12/15

    Hello DiRT Fans, and welcome to this week’s Road Book! It’s been another manic week in the studio, and we’re almost at the finish line with the next update. A lot of you have been asking when you can expect to have Winter Wonderland downloading in your Steam clients. Rest assured that it is imminent. […]

  • DiRT Rally Road Book – 27/11/2015

    Hi! Welcome to this week’s Road Book. We’re mixing things up a little this week, with Paul out of the office until the middle of December I’ll be your new host on a Friday afternoon. DON’T PANIC Our press commitments are out of the way for the foreseeable future so it’s all hands on deck […]

  • DiRT Rally – Online Events Explained

    A big part of my job on DiRT for the last year has been working out how you’ll compete against other players. Rally presents an interesting challenge for multiplayer in a video game. In a real life rally, every entrant to a stage starts at a different time, and will rarely see any other cars […]

  • DiRT Rally – Team Management

    Hi! Thanks for coming to our blog! My name’s Darren, and I’ve been designing features on DiRT for the last two years. It’s exciting to be able to finally talk to you all about the game we’ve been working on. We hope you like it. This is the first in a series of blogs explaining […]

  • Soap – Energise your Palette

    Another decent day of progress today, but still plenty to do. This update will be a quick one! The Soap Cart itself is now getting some love and attention, since we’ve been discussing styles and we know what we want. Now it’s just a case of getting it built in time! Rich has plenty of work […]

  • Soap – The Good, The Bad and The Best

    Tuesday was a bit of a rollercoaster for us, we had some really bad news followed by some really good news, and that trend pretty much continued throughout the whole day. By the evening we were licking our wounds, but looking at some encouraging progress. First, the bad news. Our Technical Artist and all-round hero […]

  • GameJam – Soap

    The first day of a game jam is usually a whirlwind of build setups and discussions about what we can possibly achieve in less than a week of development time. Today was exactly that. Having decided that we wanted to create a new take on the soapbox racer – codename Soap – it was a […]