F1 2013 FAQ

We’ve had a brilliant response across all our social channels since announcing F1 2013 but we’re aware a lot of you have a few questions surrounding the game and its two editions. We’ve compiled an FAQ to hopefully clear some minor things up and give you a clearer response to some of the bigger questions […]

Paddock Pass: The Handling

Welcome to our first F1 2013 Paddock Pass blog post! In this series we’ll be giving you a behind the scenes look at F1 2013 and specific areas within our studio. Not only will this provide a glimpse into the game’s development, but it’ll give you the chance to have your questions answered by those […]

Announcing F1 2013

We’re pleased to announce that this autumn sees the release of F1 2013 For the Xbox 360, PlayStation 3 and Windows PC as part of our exclusive multi-year deal with Formula One World Championship Limited, the game will be available worldwide in two editions: F1 2013 and F1 2013: CLASSIC EDITION. F1 2013: CLASSIC EDITION […]

The Tracks of F1 Race Stars Part 2

Welcome to part 2 of our Track and Environment interview with Gavin Cooper and Harvey Parker. In today’s article we’ll learn more about the art direction and what Gavin and Harvey’s favourite tracks are. Codemasters has also made the official FORUMLA ONE games. Was there much crossover between the studios? The core of people who worked […]

The Art of F1 Race Stars Part 2

Last week in part 1 of our interview with F1 RACE STARS Art Director, Harvey Parker, we took a look at the influences that played a part in F1 RACE STARS character styling and learned about the “Automotive fold”. Read part 2 below to get an inside look on the process of creating the characters. […]

The Tracks of F1 Race Stars Part 1

Drive through an aquarium in a FOMRULA ONE CAR? Speed across Bullet trains in Japan? Welcome to F1 RACE STARS! Today we’re sat down with Harvey Parker (Art Director) and Gavin Cooper (Chief Games Designer) to talk about how they set about they set about taking FORMULA ONE tracks and environments and creating a whole […]

The Handling of F1 Race Stars

F1 Race Stars isn’t your typical karting experience. In a genre where the normal template is a caricature of rallying, we’ve instead distilled the finesse of Formula 1 races. The most important difference is the one that has been with us since the game’s very first pitch, the removal of power-sliding. Instead you’ll be braking […]

The Art of F1 Race Stars Part 1

Since we released the first images of the F1 Race Stars drivers, we received a huge amount of feedback on the character style and the overwhelming consensus was that people love them! We decided to have a chat with Art Director, Harvey Parker, about how the look of the F1 Race Stars characters came about. First of […]

The AI of F1 Race Stars

We’ve put a lot of effort into the computer drivers in F1 Race Stars, and the results are great. Unlike many other racing games’ AIs, our drivers control their karts in the same way as a human, don’t cheat, and are smart enough to avoid hazards and each other… some of the time! The game […]