The Codies League Championship



February 27, 2014

Our community is home to some of the best racing leagues around and to celebrate, we’ll be showcasing some of our favourites here on the blog throughout the year. But that’s not all. Today we’d like to announce our first Codies League Championship, a tournament dedicated to leagues that compete on our games!

Our first Codies League Championship will focus on F1 2013 and be made up of 5 multiplayer races that will run every Wednesday at 8PM GMT. Leagues will be represented by two members every race with 7 leagues participating overall. Leagues can choose to have a range of members representing them each race, or the same two every time. The Championship will have dedicated league standings to determine the fastest overall league. We’ll award the below prize bundle to the league that finishes 1st! 2nd and 3rd placed leagues will also receive prizes.


The League Championship will be covered here on the blog with weekly race highlights detailing some of the key moments from each race while also delivering the latest standings. To bring you closer to the participating leagues we’ll also be showcasing each one via a dedicated blog post, giving you an insight into their own races and members.

If you’d like to enter the first Codies League Championship and have your league spotlighted here on the blog simply drop us an email at: with the subject ‘Codies League’ and the following information:

  • League name.
  • League logo (if available).
  • League website and/or social links (Twitter, Facebook etc).
  • League description.

The first Codies League Championship will run on the Xbox 360, future Championships will be available on multiple platforms. There are 7 league slots (two members per league) currently available. More info on the first race will be revealed once the 7 slots have been filled.

Good luck to all those applying, we’ll be in touch soon!

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About Luke Spring

Community Manager at Codemasters, lover of all things Formula 1. Does not play acoustic guitar.

View all posts by Luke Spring

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