DiRT Rally – Team Management

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April 27, 2015

Hi! Thanks for coming to our blog! My name’s Darren, and I’ve been designing features on DiRT for the last two years. It’s exciting to be able to finally talk to you all about the game we’ve been working on. We hope you like it.

This is the first in a series of blogs explaining the ways in which you’ll play DiRT Rally, and will hopefully provide you with a few tips to get started.

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Team Management

During your DiRT Rally Career, you will inevitably end up sustaining damage to your cars while out on stage. This could be as minor as wear and tear to your suspension or as catastrophic as a heavily damaged engine.

You can prepare yourself for any scenario by employing a skilled crew to work in your service area between stages.

Crew Chief

Your Crew Chief is the first person in your service crew, and in the beginning is the only person that can repair your car. He’s good enough to get you through your first few services but you should be looking to hire an Engineer to help out as you can afford you one.

As you complete stages, your Chief becomes more experienced, meaning increased repair skills and better efficiency for the rest of your team.

Engineers

Engineers have a set of ten skills that relate to the damage that your cars can suffer while out on stage.

  • Body
  • Brakes
  • Gearbox
  • Driveshafts
  • Wheels
  • Engine
  • Radiator
  • Turbo
  • Exhaust
  • Suspension

If there’s a certain area of your vehicle that is regularly taking a beating, you can hire an Engineer with a high skill for that part, meaning you can get more done during your service breaks and ultimately be more competitive on your next stage.

There are Engineers to suit any budget, whether you’re just starting out and need someone that can fix a radiator but not much else, to the fully experienced race Engineers that have a full working knowledge of the most advanced WRC machinery.

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Perks

Perks slots will unlock for Engineers as they gain experience working in your service areas. The more miles you complete on stage, the closer you’ll get to unlocking your Engineer’s next perk slot. This all happens automatically, and you’ll be informed of your progress at the end of an Event.

Once a slot is unlocked, you can buy a Perk to fill it.

Perks come in a variety of flavours, but they will all reduce the development time for upgrades on the vehicles that you own.

  • Vehicle Class
  • Drivetrain
  • Manufacturer
  • Manufacturer Nation

Try and balance your perks against the vehicles that you own, and aim for as much overlap as possible to get those upgrades faster.

Contracts

You’ll pay your Engineers based on contracts, which are paid for with credits. The better the Engineer, the more expensive the contract. Contracts last for a set number of stages, and you’ll need to make sure your staff are all paid up before you enter an Event. You won’t have time for paperwork once you’re out on stage.

Keep an eye on your team’s contracts on the Team Management screen.

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Budget

You’ll start your DiRT Rally Career with 50,000 credits, which is enough for an entry level car in the 60s class and one of the lower level Engineers.

As you compete in Events in the single player Championships and multiplayer Online Events, you’ll receive winnings based on your performance. You can use this cash to invest in new vehicles, Engineers, and Perks for faster access to vehicle upgrades.

Well, that about wraps it up! If you’ve got any questions, or you want some more pointers on how to manage your DiRT Rally team you can post up in the comments below or find me on Twitter.

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About Darren Hayward

Senior Games Designer on DiRT. Do your Dailies!

View all posts by Darren Hayward

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