F1 2015 Seasons



July 9, 2015

We’re only one day away from the launch of F1™ 2015 in the UK and Europe! This is the final stretch and you’ll all soon be racing wheel to wheel as part of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™!

We recently sat down with Principal Games Designer, Lee Mather, to give us a brief rundown of the new Championship and Pro Season modes available in F1 2015. Take it away, Lee:


Hi there! Today I’m really pleased to bring you some more news about the different season modes playable in F1 2015.

Championship Season:

Taking full advantage of our new broadcast style presentation, with session introductions voiced by Sky Television’s David Croft and Anthony Davidson, Championship Season places you in the position of any one of the drivers of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™.  Championship Season allows you to experience the build up to the race session by session just as it is when you’re watching it on TV, with commentary relevant to how your season is progressing and camera crews mingling amongst the teams both in the garages and on the grid. This level of detail also extends to the pit crews who were motion-captured from a real world team in full outfits holding genuine wheel guns to allow us to get the movement 100% correct.

This new broadcast style presentation also extends to the new cameras available in replay and spectator mode.  With the increase in detail to the game environment we’ve been able to mirror the kind of camera shots we’re all used to seeing on a race weekend. Oh, and there are also podium sequences, did I mention those?

On the track we’ve also got a new Race Engineer, who not only sounds amazing, but is also fully interactive via Kinect on Xbox One and on PlayStation 4 with any compatible microphone/headset.  Being able to ask your Race Engineer questions about what’s going on around you really adds to the immersion and helps to strengthen the fact that you aren’t just on your own out there; you’re part of a team.

None of this would have been possible without us taking the huge step to move to an entirely new engine, built from the ground up to make the most of the latest consoles.  New render tech, physics, tyre model, particle effects, lighting, weather, force feedback and sound are just some of the areas which are vastly improved upon in F1 2015.

And for those of you who really want to Race like a Champion we’ve also included a whole new level of challenge…

Pro Season:

This is purely for the hardcore amongst you.  With all three Practice Sessions, Qualifying and 100% race distance, Pro Season is the ultimate challenge.  Driven only in cockpit view, the OSD is switched off and the player only has the information on the wheel and from their Race Engineer to rely on.  Full Rules are also in place, and Flashbacks are disabled.


F1 2015 will release in the UK, Europe and Australia on July 10th, North America on the 21st and Brazil on the 24th.

Head over to Formula1-game.com now for more information.

For more info and to keep up to-date on development follow us on Twitter and Like us on Facebook.




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About Mark Buckley

Codemasters Community Manager. Man of Great Height. Drinker of Tea.

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