F1® 2019 – Performance Updates and Patch 1.05 Notes

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July 10, 2019

Time flies when you’re having fun, it’s already been over a week since we released F1 2019! We have heard your comments and questions about future updates, what’s coming and when, so with that in mind, we asked F1 Franchise Director Paul Jeal to give us a behind the scenes glimpse into what is being worked on right now…

Hi everyone!

Many thanks for your support so far on F1 2019. We’ve loved the reaction to all of the new features, especially the introduction of F2, and the man everyone loves to hate, Devon Butler. It’s also been great releasing the game and seeing it being played and enjoyed so much earlier this year, which brings me nicely onto the topic of this blog which is aimed at giving you guys a bit more visibility into some of the game updates and enhancements that are being worked on right now, along with some time estimates of when they might be available. The timings are approximate, as is the case when testing updates and working on a licensed product, but rest assured we are working as hard as we can to bring these to you as soon as possible;

Patch 1.05 – which includes 2019 Car Performance Updates – is out on all platforms

In this patch the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing. This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other update that you’ve been asking us a lot about is F2 in multiplayer, this will be available in Unranked Multiplayer and LAN game in patch 1.05.

Here’s the full notes for this patch
  • 2019 season performance updates
  • F2 is now available in Unranked Multiplayer and LAN
  • AI performance has been improved in wet weather for both F1 and F2 vehicle classes
  • Improvements to AI blocking behaviour
  • In photo mode changing shutter speed will no longer make the screen go black
  • Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts
  • Rain / ERS charging lights now work on PS4 Pro
  • First Ten Down (Complete 10 races online) achievement will now unlock correctly
  • Stopped graphical glitches occurring and getting more frequent during long play sessions

Patch 1.05 is now out on all platforms!

Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months:
  1. Paul Ricard Pit Lane Update – July/August
  2. Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update!
  3. F2 2019 Season – September

These updates are in addition to other more general bug fixes and improvements which will continue to drop, with specific details of those fixes in the various patch notes. As ever if you are experiencing any issues, or you have any other questions please get in touch with us, either by dropping us a tweet, heading to our Facebook page, Instagram, or saying hello in our forums and we’ll do our best to get back to you as soon as we can!

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About Jenny

Social Media Manager for the F1 games. Loves F1 and PC gaming far too much to be healthy.

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