F1 2013 FAQ



August 9, 2013

We’ve had a brilliant response across all our social channels since announcing F1 2013 but we’re aware a lot of you have a few questions surrounding the game and its two editions. We’ve compiled an FAQ to hopefully clear some minor things up and give you a clearer response to some of the bigger questions we’re recieving. If you have any other questions that aren’t answered in this FAQ feel free to post them in the comments section below.

When is the game releasing?
  • Europe: October 4th
  • Middle East: October 4th
  • Africa: October 4th
  • North America: October 8th
  • South America: October 8th
What content does the F1 2013 Standard Edition include?
  • 2013 season content
  • 1980s content
  • Including World Champion drivers Nigel Mansell, Emerson Fittipaldi & Mario Andretti, as well as Gerhard Berger and many more to be announced in the coming weeks
  • 5 classic cars
  • Classic tracks
  • Brands Hatch
  • Jerez
What content does the F1 2013 Classic Edition include?
  • 2013 season content
  • 1980s content
  • Including World Champion drivers Nigel Mansell, Emerson Fittipaldi & Mario Andretti, as well as Gerhard Berger and many more to be announced in the coming weeks
  • 5 classic cars
  • 1990s content
  • Iconic drivers, including World Champions Alain Prost & Jacques Villeneuve, as well as Eddie Irvine, David Coulthard and more to be announced at a future date
  • 6 classic cars
  • Classic tracks
  • Imola
  • Estoril
  • Brands Hatch
  • Jerez
If I buy the Standard Edition will I still be able to purchase the extra content at a later date?

Yes. The 1990s content and the classic track pack will be available via DLC a few weeks after launch.

Is the Classic Edition limited?

Yes there is a limited supply of Classic Editions. If you miss out on this limited run you’ll be able to gain access to the exclusive content via DLC after launch.

Can you race classic cars and tracks online?


Can you race classic cars in career?

No. Classics Mode allows you to drive classic cars in a Grand Prix, time trial and time attack. We’ll have more to share about other classic game modes at a later date.

Can you make pit-stops with the classic cars?


What platforms will F1 2013 be releasing on?

Xbox 360, Playstation 3 and PC.

Where can I order the game?

We have a Facebook app that lists retailers. You can find that here.

Why can’t I see F1 2013 Classic Edition for PC?

F1 2013 Classic Edition will only be available on PC via digital distribution. You will be able to pre-order the game on Steam around 6 weeks prior to launch (estimated).

When can I pre-order F1 2013 on Steam?

We are unable to provide a specific date but we estimate that Steam pre-orders will be available around 6 weeks prior to launch.

What are the PC specifications for F1 2013?


  • OS: Windows Vista or Windows 7
  • Processor: Intel Core 2 Duo @ 2.4Ghz or AMD Athlon X2
  • Memory: 2 GB RAM
  • Graphics: AMD HD2600 or NVIDIA Geforce 8600
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 15 GB available space
  • Sound Card: Direct X compatible soundcard


  • OS: Windows Vista or Windows 7 64 bit
  • Processor: Intel Core i7/AMD Bulldozer
  • Memory: 4 GB RAM
  • Graphics: AMD HD6000 Series/Nvidia GTX500 Series minimum 1GB RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 15 GB available space
  • Sound Card: Direct X compatible soundcard
Will F1 2013 have RaceNet support?

Yes. We’ll be revealing more specific RaceNet features closer to release.

Will I need a VIP/Online pass to play online?

No you do not need a VIP/Online pass to play online.

Will my steering wheel be supported?

The full list of supported wheels and gamepads for F1 2013 can be found here.

Will there be a demo for F1 2013?

We considered this but eventually decided to not release a demo and focus all our resource on the final game.

Can you turn off the classic screen filters?

Yes these are optional.

Can I save mid-race?

Yes you can save at any point during practice, qualifying or race day.

What is F1 Classics? And why did you choose the content you did?

F1 Classics is a brand new game mode that brings iconic cars, drivers and circuits from the history of F1 into Codemasters F1 2013.

We started work on licensing this content a long time ago. Very early on it became apparent that licensing a full season would be almost impossible in terms of actually locating drivers and establishing who owns the rights to the car, sponsors, etc. What would we do if we couldn’t get particular teams and drivers, which has been the case, and what do we do about teams and drivers who sadly are no longer with us? Not having a full replica car & driver grid would seriously jeopardise the quality of that experience, and on top of that, matching all of the tracks to a particular season would incur a huge investment of time (4-5 years) and money, and the appetite for this content is here now.

When we were discussing what people actually wanted in terms of mass market appeal, it was only really the ‘big’ teams and the most famous iconic drivers that people really wanted to experience. Therefore we have created a much more flexible game design for F1 Classics, giving us much more freedom to approach a multitude of superstar drivers and enabling us to deliver a truly amazing experience of historical, well known names and brands for this, our first attempt. This added flexibility enabled us to come up with a huge wish list of teams and drivers to approach, and we are hugely excited by our final line-up.

Split across two ‘celebration of the decade Goodwood style events’ (F1 Classics: 1980s and 1990s), players will have the chance to race a range of classic F1 cars, against both original and former ‘legendary’ F1 guest drivers, on historical iconic F1 circuits, recreated to the audio and visual style of the television coverage of the day, all of which will be introduced by the most famous voice in motorsport, Murray Walker.

Teams have been chosen on their historic significance, with specific cars not simply chosen on performance. Each team will race with at least one of the original drivers piloting their cars (where possible), with a former ‘legendary’ F1 guest driver piloting the second car. Former ‘team legend’ guest drivers have been allocated based on a strong and obvious association with that particular team, and as such F1 Classics reunites 10 legendary F1 World Champions from across the years. For fans of a global sport this is huge as many of the territories have a ‘hero’ driver.

Historic circuits have been selected for layout variety, popularity and era association and are ideally matched to the cars on offer; Brand Hatch, Jerez, Imola and Estoril.

All of this amazing content is brought to together for the first time in a Codemasters Formula One experience that has innovated and taken a giant leap into the retro field. No other game has matched the number of teams we offer, or as many real Formula One circuits, or offered the amazing driver line-up we have in both a singleplayer and multiplayer experience. Of course we’re always looking to improve our games year on year so we are continuing to negotiate and explore options to further increase the team, car and driver line-up in subsequent years. This is just the beginning.

Why no McLaren?

There’s no doubting McLaren’s pedigree in F1 over the two eras which we are featuring. Sadly for us, they have exclusive development rights with another game which we weren’t able to overcome in the timeframe we needed. Discussions are ongoing and we would love to feature McLaren, and other F1 Teams, in the future. This is very much our first step into the ‘Classic Arena’.

Will Senna Feature in the game?

Unfortunately not in F1 2013 for a couple of reasons; 1) his name and license is already tied up to an existing game and 2) the concept of F1 classics is that it is a ‘celebration of the decade Goodwood style event’ for each of the eras. When exploring the driver line-up there were several drivers who are sadly no longer with us and a decision was made that it wasn’t fitting to include them in the game design as it was at that time. Whilst we appreciate that this will be a disappointment to some of you, we are confident that the driver line up will contain a very exciting & competitive line up of former world champions. We would very much like F1 Classics to be a staple of our future F1 games so as long as the demand is high enough, we feel that a future game mode could be tuned specifically to certain historic teams & drivers – with Senna being one of them.

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About Luke Spring

Community Manager at Codemasters, lover of all things Formula 1. Does not play acoustic guitar.

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