GRID Autosport // The Story So Far



May 27, 2014

The fact we announced GRID Autosport over a month ago is a bit of a scary thought but the launch being less than four weeks away is all kinds of exciting (if also a little scary).

One of our core objectives this time around was that we didn’t want to keep anybody in the dark, from day one we’ve been as open and honest as possible, while sharing as much information on the game as we possibly could, “We’re not talking about that yet” isn’t something we like to say all that often.

So while we’ve been busy talking about the game it’s possible that you may have missed something, it’s ok, we don’t hold it against you, the internet is a big place after all. If you have missed anything then you’ve come to the right place.

Here’s the recap of everything we’ve talked about so far!

Game Info
Assists and Options
Handling Chronicles
Supported Wheels
Online Racing
Online Progression
Damage System
The Black Edition
PC Requirements
Discipline Focus
Assists and Options
Location Spotlights
San Francisco
Yas Marina
Ravenwest Returns
Oakley Motorsport

There’s still plenty more to come and as always we’ll be keeping you up to date right here on the blog. Want to join in the discussion? Our forums are a great place to spark up a conversation with other Autosport fans.

We’d love to hear what you think of GRID Autosport so far, drop us a message on Twitter and Facebook.

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About Ben Walke

Community Manager at Codemasters, grumpy, fussy, and occasional wizard.

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