Rendering Fields of Grass in GRID Autosport

One thing we wanted to improve upon with GRID Autosport was our trackside environments, in particular the grass. The old system had served us well but it was time for an improvement so step up Rich Kettlewell, one of our programming wizards who set about the task of doing just that.
Below you’ll find a brief presentation which goes into how we achieved this and the effects it has on the game itself. The presentation was given at the Develop conference and while it was originally meant for game developers we hope you enjoy taking a look at what goes on behind the scenes.
Click the image below to download the presentation in .PDF form
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