The Codemasters Humble Weekly Sale

Today we’re pleased to let you know you can get loads of Codemasters PC games – including Operation Flashpoint, Overlord and DiRT titles, pay what you want AND help amazing videogame charity SpecialEffect with the Codies bundle in the Codemasters Humble Weekly Sale! By buying this seven game bundle, featuring titles currently selling for over […]

Unagi – The Final Countdown

The hard truth about game development is that you’re almost never going to be able to make exactly the game you want to. Even when the scope is small, time or technology restraints will usually mean that some compromises are going to have to be made. On the fourth and final day of our winter […]

Soap – Energise your Palette

Another decent day of progress today, but still plenty to do. This update will be a quick one! The Soap Cart itself is now getting some love and attention, since we’ve been discussing styles and we know what we want. Now it’s just a case of getting it built in time! Rich has plenty of work […]

GameJam – Sleepless Knights

It’s essentially the last day for everyone to work on their GameJam projects, and things may get hectic over the course the next few hours. I’ve been chipping away at my game, Sleepless Knights, since Monday morning and thankfully it all seems to have gone smoothly so far, but there isn’t much time left to […]

Soap – The Good, The Bad and The Best

Tuesday was a bit of a rollercoaster for us, we had some really bad news followed by some really good news, and that trend pretty much continued throughout the whole day. By the evening we were licking our wounds, but looking at some encouraging progress. First, the bad news. Our Technical Artist and all-round hero […]

GameJam – Unagi

It’s day two of our winter game jam here in the Codemasters Racing studio, and we’re starting to see playable builds spring up from all the great concepts people are working on. It makes an interesting change from the rest of the year, where everyone has the same game build on one monitor, tools on […]

GameJam – Soap

The first day of a game jam is usually a whirlwind of build setups and discussions about what we can possibly achieve in less than a week of development time. Today was exactly that. Having decided that we wanted to create a new take on the soapbox racer – codename Soap – it was a […]

This is our GameJam

This week sees the start of our second GameJam of the year, a full five day period dedicated to giving our team the freedom to create whatever new game concepts and technical developments they choose in a process which complements, but is apart from, our normal focus on creating what we hope are some of […]