Rendering Fields of Grass in GRID Autosport

One thing we wanted to improve upon with GRID Autosport was our trackside environments, in particular the grass. The old system had served us well but it was time for an improvement so step up Rich Kettlewell, one of our programming wizards who set about the task of doing just that. Below you’ll find a […]

Codemasters at GDC

We’ve always had a bit of a soft spot for San Francisco so when it was the turn of the Game Developers Conference to descend onto the city just a week or so ago we couldn’t pass up the opportunity to pay it a visit and talk about some of the tech behind GRID 2. […]