toybox-turbos-dev-diary

Diving into the VR world of Toybox Turbos with Oculus Rift

Virtual reality is something we’ve been getting quietly giddy about at Codemasters for a while now. Aside from the fact that we count a lot of very geeky gamers amongst ourselves – the kind of people who would (and did!) spend their own money on Oculus Kickstarter kits – we’re also excited about seeing more […]

Toybox Turbos Multiplayer – Four Times The Fun!

Tom Goodchild, principal games designer, takes you through bringing four-player local multiplayer to Toybox Turbos! Ok, I’m going to show my age here, but I’m privileged enough (or old enough!) to have enjoyed playing video games for over twenty years, and some of my favourite memories in multiplayer gaming was when everyone playing together around […]

The Tasty Tracks of Toybox Turbos

Our creative direction for the Toybox Turbos level design was to evoke the feeling of a made-up racing track as built by a kid with whatever objects they could find around them. To the boundless imagination of a child, it doesn’t really matter what objects they have – it’s all about what they can be.  […]